T.I.M.E. Stories: Brotherhood of the Coast

T.I.M.E. Stories: Brotherhood of the Coast

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Hoist the T.I.M.E. Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion.

You will need the Core game to play this!

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

Each time stories mission isn't just a different time zone - there's a different style of play too. This really did give us the feel that we were pirates sailing the Caribbean. But try and seek out the prequel mini mission Santo Thomas de Aquino before playing this (as it leads into it) - though it is entirely optional and you can play without