Bastion is the only city that matters: impossibly large and expanding more every day, ruled by warring borough councils enforcing draconic laws, and fizzing with electric discoveries.
At the edges, Deep Country stretches off into the distance, and time itself becomes slow and cumbersome; beneath the surface, the machinery of the Underground twists and shifts reality into uncomfortable positions; and in the sky above, the Living Stars whisper of scintillating miracles in actinic tongues.
You are a Treasure Hunter in Bastion: something went terribly wrong for you, you are deeply in debt, and you have no other way out. You and your fellow debtors - disgraced Street Judges, demobbed Avant Guardsmen, refugees from Deep Country, swarms of urchins and dozens of other flavours of luckless eccentrics - band together to earn enough cash to survive.
Electric Bastionland is a roleplaying game written by Chris McDowall, author of the critically-acclaimed Into The Odd. It uses and expands upon the systems developed in Into The Odd, resulting in a rules-set that’s easy to run as a Referee and even easier to play. It’s not a sourcebook or an expansion - it’s a standalone journey into an unknowable place.
The majority of the book is devoted to detailing 100 Failed Careers; by cross-referencing your character’s abilities that are randomly generated during creation, you can see precisely what job they used to have before bad luck, incompetence and maliciousness forced them out of it and into the dangerous profession of treasure-hunting. Each comes loaded with hooks and sketches out information on Bastion and the surrounding areas, giving the players and GM room to tell their own stories within the strange and fascinating world.