SHIVER core rulebook and 'Archetype' dice pack bundle  (KS)
SHIVER core rulebook and 'Archetype' dice pack bundle  (KS)
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SHIVER core rulebook and 'Archetype' dice pack bundle (KS)

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A table top RPG bringing your favourite Scary Movies, Pulp TV Shows & Stories to life.

This bundle deal contains the core rulebook, with everything you need in one book to both play and host a game. Also included is the SHIVER: Archetype dice pack.

From the makers about the Archetype dice system-

Rather than counting up dots and doing mental arithmetic the Archetype system uses purely symbolic dice. Trying to bust open a door, you’ll be looking for the symbols for Grit (physical prowess) on your roll. Trying to pick a lock? You'll be looking for Wit symbols.

There are two different game dice in the Archetype system. The Skill Die, a six sided die which has a symbol on each face that corresponds to the six Core Skills, Grit, Wit, Smarts, Heart, Luck, and Strange. This is the most commonly used dice in the system, the number of these dice players get to roll is based on how good their character is in any given Core Skill. They are also used as a randomiser to see how monsters will react to threat, what spell you cast from your cursed book, and in may other situations.

The Talent Die is a much more powerful tool.  These only contain two types of symbol. The Talent symbol representing the five non-strange core skills and Strange symbols. Characters can roll these in areas they are particularly talented in as well as when making actions that are associated with Core Skill of their Archetype.

But the dice may have a different idea. Sometimes the dice will present you with a different path, say you roll no Grit but a lot of Smarts symbols? Perhaps you see a crack in the door and exploit a weak point. Success and Failure is not binary in SHIVER.