Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first instalment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:
- Establish a trade route (by taking a market card)
- Make a trade or harvest spices (by playing a card from hand)
- Fulfill a demand (by meeting a victory point card's requirements and claiming it)
- Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
The golem edition replaces the familiar spice trading theme with manufacturing towering golems. As I heard the tale, this was the original pitch - but the powers that be see fantasy and golems as not quite as family friendly as spice trading. And who can say they were wrong - as Century: Spice Road soon became an evergreen, and as soon as folks found out about the golems - they wanted that version too (even if the only differences are cosmetic).