T.I.M.E. Stories: A Prophecy of Dragons

T.I.M.E. Stories: A Prophecy of Dragons

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7553 AT (Alternative Timeline): Forget all you know about the Middle Ages, and explore a new reality in which magic changes everything.

You will need the Core game to play this! This is expansion 2 (although don't need to play them in order)

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

This was one of my favourites in the series, mostly because, well - we were not expecting much from the 'fantasy' setting. But oh my, were we surprised!