The Threefold Conspiracy Adventure Path
What begins as a normal trip through the Drift back to the Pact Worlds turns into a mind-bending whodunit as a crewmember goes missing. The heroes must unravel an intricate web of motives and opportunities before they discover the seeming truth behind the disappearance. However, this only leads the PCs down a twisting path of strange conspiracies and devious machinations that could reach into the very heart of the Pact Worlds' government! How deep are the heroes willing to go to uncover the truth?
The Chimera Mystery (1 of 6): The security officer aboard a luxury space liner, the Chimera, goes missing after the heroes witness her arguing with a passenger. Soon after, the Chimera's engines fail and defy repair. A scholarly patron asks the heroes to investigate the disappearance, which involves murder, misdirection, and misapprehension. To unravel the murder mystery around them, the heroes must follow clues about more than one enigma aboard the Chimera. Secrets and unexpected foes abound. In the end, the investigators find that the whole whodunit is only part of a much larger conspiracy!
Flight of the Sleepers (2 of 6): Barely escaping a doomed transport, the heroes find themselves trapped within a bizarre research facility that has come under attack. Like the other specimens within this crumbling lab, the heroes must seek escape as their first order of business. As they struggle against weird technology and runaway experiments, the heroes run across the elite Stewards agents performing the raid, who prove to be allies and potential rescuers. The Stewards have a mission, however, and they recruit the heroes to help finish it. In so doing, the heroes uncover a little truth and a lot more questions in need of answers!
Deceivers' Moon (3 of 6): On their voyage through space back to the Pact Worlds, the heroes and their new Stewards allies begin to realize disturbing gaps in their recent memory, missing moments of lost time replaced with dreamlike impressions of imprisonment, surgery, and shadows. A Stewards base on a fiery moon of the gas giant Bretheda seems to offer respite from paranoia and pursuit, but unseen enemies lurk even in the heart of the system's most powerful institutions, and the web of alien conspiracy enshrouds all of the Pact Worlds!
The Hollow Cabal (4 of 6): After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-enforcement agency! As the heroes navigate the seedy underbelly of this pristine metropolis, they learn that their enemies are fighting a battle of their own against another malevolent faction of mind-controlling aliens. If the heroes want answers, they will have to figure out who to trust in a time where no one is what they seem!
The Cradle Infestation (5 of 6): Having learned that a dangerous contagion is hidden inside prototype biotech bound for mass production, the heroes must storm a dangerous manufacturing facility to prevent the spread before it starts! They eventually trace the source of the mind-controlling fungus to a seemingly quiet hospice, where a representative of the local planetary government is visiting. If the heroes don't prevent this agent from carrying the infestation back to their employer, an entire planet could fall! Unfortunately, the heroes' task is complicated by the return of a hidden faction looking to reclaim the PCs to dissect their minds!
Puppets Without Strings (6 of 6): With bounties on their heads and evidence of a conspiracy that goes all the way to the top of the Pact Worlds government, the heroes travel to Absalom Station to clear their names and root out the duplicitous agents. But time is of the essence, as the suspects are on the verge of being elected onto the powerful Pact Council. With the operatives unmasked, the heroes have their final chance to come face-to-face with the puppet master behind all their troubles and the architect of the vast conspiracy that threatens the entire system!